box. Prelude No. 7, which plays during the title screen of the game Ruins, tops out at FIFA 18 Points a mere 41 seconds. Though brief, it conveys a distinct feeling of sadness.The same can be said about Ruins, a short, narrative-based game by Jake Elliott, the creator of the 2011 IGF Nuovo finalist A House in California. Whereas A House in California combined an adventure game with poetry, Ruins is an interactive short story inspired by Chopin's Preludes. Like the Preludes, it is dreamlike and
.When I spoke with Elliott over the phone, he was polite and thoughtful. His mannerisms could belong to Cheap FIFA Coins a classically trained pianist.Yet Elliott's interests are contemporary. He co-founded Southbridge Slow Electronics, a noise music record label based in Chicago, where he creates slow, drony musical distortions. He composes poetry with crowd-sourced data and software. And he makes video games that are about experiencing emotion rather than honing a skill.Ruins is themed around
24 Preludes, Op. 28. How would you describe the Preludes to someone who has never heard them before?Jake Elliott: They are short piano sketches. However, it is hard to imagine a listener hearing them and thinking of them as just sketches.Why do you think Chopin only wrote the introductions?Maybe he didn't think of them as introductions. Maybe he felt like they were complete objects, but there wasn't a vocabulary for talking about pieces of music that were short at the
.Their length is what drew me to them. All my life I've been listening to pop songs, which are typically around 4 minutes long. A lot of classical music, like Mozart, is too complicated for me. I have trouble following it. Something that has just 5 or 6 ideas, instead of all the ideas of a larger classical piece, is easier for me to grasp.Do they gain anything from u2fifa being fragments?Absolutely. There is a lot that is unspoken. The piece that I used for the title screen, Prelude No. 7, is my