Poor Eoki just can't catch a break. I initial saw the hapless Argonian huddling inside a corner of a dirty island hut exactly where we'd been stashed as newly captured slaves, and he followed me when I leapt in to the surrounding waters within a daring escape alongside an assassin. And now, here in Sadrith Mora, hugging the eastern rim on the island of Vvardenfell, I discover him in chains once more. Four times he attempted to buy eso gold escape soon after our escapade, and four occasions slavers drug him back. Now he's stuck toiling for Telvanni mages who bought him for any discount and do not give a damn for the Ebonheart Pact's ban on slavery.
I give to cost-free him myself, but he says he's going to become all correct. He knows a person, you see - a fellow Argonian slave named Sun-in-Shadow who occurs to be quite handy with magic herself. It is more than mere trust: he's smitten with her. And now Eoki's pleading with me to go help Sun-in-Shadow with whatever she requires to rise via the Telvanni ranks and absolutely free them both.
This is the questline that captured my heart and attention within the closed beta for The Elder Scrolls Online: Morrowind. Other people had me chatting with demigods and helping with all the building with the cantons of Vivec City, but it's this 1 that ideal shows what to expect from this new expansion. It is this one that shows ZeniMax Online gets Morrowind, whilst at the same time demonstrating that it really is not hobbling itself with nostalgia.
The laziest MMORPGs consider all you may need for any quest is some cause to run out and kill or fetch some points, but Morrowind shows Elder Scrolls Online in wholesome maturity, mixing moving conversations like these with puzzles, pickpocketing, plus the occasional pun. Lengthy stretches went by when I did not even pull out my weapon at all, and I can't say I minded significantly. Even far better, all the tweaks the ZeniMax team has produced over the last couple of years have ultimately left the game feeling about as "Elder Scrollsy" as an MMORPG possibly could.
However it'll in no way fully be capable of shake off that disconnect between the expectations of the singleplayer games and an MMO. One of the first things I have to do after chatting up Sun-in-Shadow is steal an awful like poem a drunken dark elf Telvanni sent to a regional wood elf—which is poor due to the fact dark elves are enormous racists, mm-kay?—and now he wants it back lest she blackmail him. (And actually, it is criminal stuff, infected because it is with couplets like "O Ethrandora, I do adore ya" and "Your smile is so sweet just like the sweetest guar meat.")
So, massive Nord named Isleif the Unwieldy that I am, I venture into her private workplace to pickpocket her. It is, effectively, awkward. Ethrandora shows not the slightest apprehension as this tall stranger dawdles in her quarters, inching up and waiting for her to look away prior to rummaging in her pockets. There is a justice technique in Elder Scrolls Online lately, but I can not aid but consider the guards would have already been on me in Skyrim. Heck, the entire time I kept expecting a further player to burst in and shatter the illusion additional. Anyway, I get the cheap eso gold poem back.